WebGL Test:
Car+Dungeon+InfinityRunner => link (Activity 3 reloaded)
(Project+Code+ProjectSettings => .rar)
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Android Test Game:
Android Game (Find repeated object)
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PC game UNET (LAN) End-Course Project:
+++ Alien Rush +++ Bullet Hell Arena
Unity Package => .unitypackage
Project Settings => .rar
Full Project (With Built) => .rar
(You can either build your own build with .unitypackage + copying the project settings, or download the full project and built. You can also check the code)
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Currently working on:
Time management game about Energy production and Sell (for Android)
Concept: A waiting game** where the player harvest Nuclear, Coal and/or Eco Energy in order to sell it. Featuring market fluctuations, player chose and random actions to affect the game and a time machine to peek into the future.
Current State: Working on Prototype for PC (BASIC UI)
Internal Time Management: Done (game runs even when OFF, by a "Tick" Simulation Technique)
Actions(logic): Logic Done / [UPDATE] UI done, now testing and debugging.
Time Machine: Logic Done [Reworked] / UI Done.
Market: Mostly Done
Profile Management & Main Menu level Selector : Done (debugging).
TO DO: Complete the Level Objective Code. Work on more Actions for Players. Finish, cleanup and build for Android.
PREVIEW: (Time Machine functionality, it programs a Sell Action to happen on the future here)
Disclaimer: HEAVILY subject to change
After == Next: Work on Android Prototype and upload it to Google Play Beta and/or distribute .apk. ==
** Waiting game: Usually a mobile game that features a Slow pass of time and the player only plays for a few minutes each day